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"Tomb Raider" soundtrack: Made in Raleigh


If you've been reading the News & Observer for a while, you might recognize the name of Jason Graves, a local composer who specializes in computer-game soundtracks. We included him in our 2009 edition of "8 Great Local Acts," and even set the preview trailer to some of his music.

As for more recent work, Graves also did the soundtrack for one of this season's top computer-game releases, the "Lara Croft" reboot "Tomb Raider," which comes out on Tuesday. he also got an assist in making it from local artist Matt McConnell, who designed a custom-built instrument just for the project.

See a video about that here, and a Sunday-paper feature about it here.

More acclaim for Jason Graves' "Dead Space"

Raleigh composer Jason Graves has already had a great run with his creepy-crawly score for the computer game "Dead Space," including two nominations in last month's Academy of Interactive Arts & Sciences' Interactive Achievement Awards. And here's another impressive accolade: "Dead Space" has won two BAFTA Games Awards, presented by the British Academy of Film and Television Arts, for original score and use of audio. Major congratulations.

Filling in the "Dead Space": Jason Graves


One of last year's creepiest listening experiences wasn't on an album, but a computer game -- "Dead Space," a horror game loaded with scary sights and sounds. Jason Graves of Raleigh composed the soundtrack, which just picked up two nominations (for best score and sound design) in the Academy of Interactive Arts & Sciences' Interactive Achievement Awards.

"I worked on this for two and a half years, which is a much longer production schedule than most games," Graves says. "It's usually about two and a half months. But it was EA, the biggest game company in the world, doing the first game they ever developed, produced and published all on their own. Usually, they do sports titles, or movies like 'James Bond' or 'The Simpsons.' This one was all in-house, so it got a lot more TLC than usual. They told me they wanted the scariest experience ever, cinematic in quality, really immersing you in the game experience. Everybody has big ideals at the beginning of a project, but this one actually succeeded."

The awards will be presented Feb. 19 in Las Vegas.

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